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The study they're part of, Mobile Assessment for the Prediction of Suicide (MAPS), is one of several fledgling efforts to test whether streams of information from mobile devices can help answer a question that has long confounded scientists and clinicians: How do you predict when someone is at imminent risk of attempting suicide? All have been diagnosed with a mental illness such as depression. Most of these young people have recently attempted suicide or are having suicidal thoughts. For 6 months, an app will gobble up nearly every data point their phones can offer, capturing detail and nuance that a doctor's questionnaire cannot: their text messages and social media posts, their tone of voice in phone calls and facial expression in selfies, the music they stream, how much they move around, how much time they spend at home. They have agreed, with their parents' support, to something that would make many adolescents cringe: an around-the-clock recording of their digital lives. The 13- to 18-year-olds tap their responses, which are fed to a secure server. Its questions are blunt: "In the past week, how often have you thought of killing yourself?" "Did you make a plan to kill yourself?" "Did you make an attempt to kill yourself?" Art Therapy may not have provided the sheer delight of the original campaigns, but I'm still glad I played it.Every Wednesday afternoon, an alert flashes on the cellphones of about 50 teenagers in New York and Pennsylvania. For everyone else, it's a worthwhile addition. If you aren't interested in the co-op campaign, Peer Review will be of limited value-but you're missing a trick, because the co-op campaign is a lot of fun.
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But as free DLC, my gripes are much easier to overlook. There's probably enough content here that other companies would charge for it. If I had paid for Peer Review, I would be disappointed. This added an extra dimension to the game it provided something for people who wanted tougher test chambers, rather than simply more of them. For example, a map might have its floor replaced with acid, or turrets might be protected in cages to prevent you from knocking them over. These took existing puzzles and then tweaked them to make them harder. I'd also still like to see a return of the advanced mode puzzles that were a feature of Portal. The same jokes, the same insults, the same everything over and over again, when all you really care about is getting through the puzzle as fast as possible. Even if you didn't grow tired of Wheatley's schtick during the regular single-player game, challenge mode-where you might replay the same test chamber several times in a row to hone your technique and improve your scores-cranks up the annoyance factor to a whole new level. My interest in the mode was rather curtailed, however, because I could not make GLaDOS, Wheatley, or Cave Johnson shut up. In Challenge Mode, flags mark the finish line.Īny map can be played and replayed in challenge mode. If anything, the difficulty was a little uneven, with the hardest maps coming in the middle of the chapter. It took a little while to get back into the Portal groove, but once we got into the swing of things, none of the puzzles presented much of a challenge. The test chambers are tied together with a loose storyline GLaDOS is under attack, and we have to vanquish the attacker.Ī leisurely playthrough of Art Therapy took my playing partner and me about 90 minutes.
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The chapter has nine different test chambers, using the full range of lasers, buttons, cubes, hard light, and so on. The art installations are, of course, test chambers, and the proper appreciation of GLaDOS's artwork often requires taking an acid bath or being dropped into a bottomless pit.
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GLaDOS has created a series of art installations that Atlas and P-Body are invited to appreciate. The theme of the new chapter, "Art Therapy," is. The original game's co-op chapters were each themed after the gameplay elements they introduced: gels, excursion funnels, and so on, mirroring the way the single player game introduced one new element at a time. The first DLC for Portal 2, named Peer Review, has just been released, and it adds a fifth (or perhaps sixth, depending on how you count) chapter to the co-op campaign. It was smartly constructed, fun to play, and had more than its share of delightful moments, making good use of the extra complexities that a two person, four-portal world enabled. One of the great joys of Portal 2 was the co-op campaign.